Local Staged Interaction (LSI)
Local Interaction System that uses stages as a way to create complex player interactions with ease.
Advanced Hit Trailer (AHT)
A modular, optimized solution for easily controlling and extending hit results from continuous hit trails.
Ability Queue System (AQS)
Extension of Epic's Gameplay Ability System. Enables queueable abilities with priority-based activation.
Nested Inventory Architecture (NIA)
Create customizable, nested, section-based, object-oriented inventory systems for intuitive gameplay.
Modular Action System (MAS)
A modular, data-driven action system for games. Network-ready and easy to customize.
Easy Skeletal Mesh Merge Async
A simple and optimized workflow to create modular characters via skele merging.
Easy Ability Set System
Ability Set Management System that handles both granting and input binding for Gameplay Ability System.
Unreal Marketplace
Creating Unreal Engine Marketplace plug-ins with modularity in mind. For making games easier!
Hermod's Ride
A topdown arena medieval slasher game currently in development.
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