Local Staged Interaction (LSI)
Local Interaction System that uses stages as a way to create complex player interactions with ease.
Advanced Hit Trailer (AHT)
A modular, optimized solution for easily controlling and extending hit results from continuous hit trails.
Ability Queue System (AQS)
Extension of Epic's Gameplay Ability System. Enables queueable abilities with priority-based activation.
Nested Inventory Architecture (NIA)
Create customizable, nested, section-based, object-oriented inventory systems for intuitive gameplay.
Modular Action System (MAS)
A modular, data-driven action system for games. Network-ready and easy to customize.
Unreal Marketplace
Creating Unreal Engine Marketplace plug-ins with modularity in mind. For making games easier!
Hermod's Ride
A topdown arena medieval slasher game currently in development.
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