Finally
Debugging
To debug your Interacables and their Gameplay and Indication stages by their Interactors, on your console type:
StageInteraction.EnableDebugMode 1
This will give you the full debug view on your Interactables live.
Final Words
The Staged-Interaction-System is designed to give you complete control over complex player interactions through a simple stage-based approach. Whether you're building puzzle mechanics, crafting systems, or multi-step equipment operations, this plugin provides the flexibility you need without overcomplicating your workflow.
Key Benefits:
- Stage-Based Logic - Break complex interactions into manageable steps
- Visual Feedback - Built-in indication system for clear player communication
- Performance Optimized - Efficient stage management for multiple concurrent interactions (Event and Gameplay Tag Based on C++)
- Designer Friendly - Create complex flows without extensive programming
Getting the Most Out of the Plugin:
- Use the debug console command
StageInteraction.EnableDebugMode 1during development - Start with simple two-stage interactions before building complex sequences
- Establish consistent visual indicators across your interaction types
- Test stage transitions thoroughly to ensure smooth player experience
This system grows with your project needs. The stage-based architecture provides a solid foundation that can adapt as your interaction requirements evolve.
We hope this plugin enhances your game development workflow and helps you create engaging interaction experiences. If you have questions, suggestions, or need support, please don't hesitate to reach out to us through our support channels.
Happy staging! 🎭