📄️ What Are Decide Montages In MAS?
As the name explains, this assets will determine the action's montages. Every action has a variable called Montage Decider. The variable needs to be populated by this Blueprint Data Asset's Instances. Your action will try to get the montage by calling this asset's GetMontage function. If no montage is provided, action will be invalid. If a montage is provided action will play that montage. By using this logic can have a basic Ability System.
📄️ How To Create And Use Decide Montages?
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